I have done a short video to show you from inside the editor the new Ocean / Water simulation. It supports caustics, foam and underwater. The player will be able to swim and reach some hidden stuff inside the water.

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I love Playway Water System… but the ones who really knows me, are aware that I have some experience with water shaders! 90% of the work made by Playway is a complex and powerful framework, that can save presets, and manage the different shaders. 10% is made in the shaders themselves. This shader seems to be done by a good mathematician. FFT/Gerstner waves are the best and in general, the water is moving great. But here is a list of things that […]

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