🥰 MetaIsland is teaming up with Polinate! 🥳 🎯 We are looking at potential upcoming pre-sales and fundraising for MetaIsland gaming assets! 🎮 👀 Read more about this partnership👉 https://bit.ly/3wkZvXP metaisland #gamefi #crypto #P2E #NFT 🔗 Follow for updates from the island of WOK:Website: https://metaisland.gg/Discord: https://discord.gg/seSMAv8CfBTwitter: https://twitter.com/MetaIsland_ggBlog: https://wok-blog.com/news/YouTube: https://youtube.com/c/MetaIsland We will do an AMA Polinate will be hosting MetaIsland, a multiplayer metaverse. Tune in for #AMA with @MetaIsland_ggto find out more about this picturesque island in the metaverse When: May […]

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We are starting to generate our Military series. Here is how our avatars will look like and how they will work. The avatar is working together with the 3d character of your choice. It is a booster to its capabilities. For instance, the Aquaman series will give you the ability to stay under water without going back to the surface to breathe. The Military series is our first, and has 4 sub categories; the helmet, the scarf, the headband, and […]

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The musical complexity factor theory is a personal way to scale every type of music and determine its complexity. While most of the data is empirical, it gives a good idea about how I create the music and my choices of music for the game. 100% is what an average brain can handle. While everyone is different this is an average. If the music is lower and has a ration inferior to 100%, then the brain has no issue digesting […]

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When I first loaded Metaisland in Unreal 5, here is what I got. The Skybox system had lost its parameter and all the lightning was reset! After a couple of days of work, I got this result instead. All the environment is now working with Unreal Engine 5. But this had learn some lessons: Nanite is not liking foliage and we in general cannot use Nanite in Metaisland. This technology is amazing for specific use (big high poly rocks). If […]

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I have done a short video to show you from inside the editor the new Ocean / Water simulation. It supports caustics, foam and underwater. The player will be able to swim and reach some hidden stuff inside the water.

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Every problem has a solution and sometime when you try to fix a problem you come up with a solution that is an improvement. One of the problem with UE5 was that all imposters were totally black. (check my previous blog post) What happen is that the octahedron impostors, a technique created by Ryan Brucks were totally broken. Billboards Impostors are a technique used to display a 2d sprite at a certain distance from the camera so that huge forests […]

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Metaisland move to UE5

That is not an easy task. Since my first tests 10 months ago with the beta, a lot of things have changed in EU5 and here is the result of my first tests.! It Sucks! There are some major regressions that needs to be fixed. The situation is that a lot of essential things are not working at the moment: The water is broken, it is just a flat black material A lot of LOD trees are broken, they are […]

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New short video of 2 min

While we are ramping up the marketing for Metaisland and preparing to build the community awareness about this Metaverse project, I have built a very small version of the introduction video, only 2min! The music is made by our magical Ethan Lewis Maltby, and in 2 min you get a glimpse of what kind of project Metaisland is. Enjoy and share it as much as you can!!!

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WOK is now Metaisland

After a lot of discussions about Metaisland, specially because other’s already used this name for some NFT sales and it would be more difficult to get at the top of the search engine with such a popular name; Hassan (Hatu) Sheikh the co-founder of Daomaker, and also our friend on the project finally got it right. Once Plan9 came with the logo we all agreed that it was more inspiring than the old W.O.K idea. WOK is an utensil to […]

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