Historical and deprecated
There was a time when I worked hard to try to get this project done with the Unity 3D engine. But I failed, mostly because Unity decided to release a new version of their engine that was most mostly incompatible with what was done before, trashing in the process my 8 months of work.
Then I worked in the crypto world for 3 years, donc one ERC20 contract on the Ethereum blockchain, and next Kryptofranc which was a true blockchain, and now FRANC which is a token on the Tron(TRX) blockchain.
I also learned Unreal and decided that WOK will be made with the “unreal” 3d engine. January 2021, I rebooted this project.
*** these video are old and deprecated, new video will be posted when the project move forward ***
Stage 1: The Environment
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Lakes and Underwater
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Rain and Thunderstorms
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Perfecting the environmental lighting.
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GPU trees = +300% speed increase (28th May 2017)
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Working on the beaches (15th May 2017)
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Tropical Environment finished (May 5th 2017)
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First test of the 'Elite' pods (April 29th 2017)
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First tropical environment results (April 8th 2017)
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General Research and Development.
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Conversion of Unity's 3d assets to UE4 Unreal Engine with materials, collisions and LOD.
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Doing a water shader that react the day/night cycle lighting.
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Glass shader for WOK
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Customization of Playwater for WOK
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Clouds and Light
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WOK Research
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