Day and Night cycle.

Stage 1 is almost complete! There are still B level things to do, like the Rain (almost done) but I will do it when I will be bored later by the upcoming milestones. This stage took 2 months. I estimate the first beta to be for January 2018 with the game starting to be playable in September 2017. Doing a game is like climbing a mountain, you need to do it step by step, without looking at the top of […]

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WOK will have many beaches… not really places for stay, because it is not safe when it is raining, so there will not be house to rent there, but beautiful and also interesting to discover, each will have some NPC or some secret to find. It took me about 2 hours to do these 4 beaches, thanks to the procedural help, so that I do not have to handle the nature side. I had to find a triplanar top down […]

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The Elite / Starting Pod

One Publisher “Barking Dog” has made an amazing pack that is fitting exactly what I needed for the technology part of the game. The action take place in the future, after an almost total destruction of the world. Some survivors are isolated on an Island in East Asia. So there are mutants because of the Radiations, but also they are gone down to the medieval times because nothing is working. However, there are some machines that are still self maintaining […]

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Some progression with the Tropical Environment. Now I am spawning particles everywhere, according to rules of course. I have also optimized and it is faster. Occlusion culling is doing a great job and saves me about 5 frames.

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After having chosen World Creator, I have collected all the tropical Assets I could find and started working on a simple Tropical demo. It took me about 1:30 hour to get to this result. Of course it is just a starting, but the main assets are here. uSky for the clouds, the sun shafts, the atmospheric scattering. The water is temporary AQUA since I will change that later, I need to have underwater and waves which AQUA lacks of. I […]

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