The musical complexity factor theory is a personal way to scale every type of music and determine its complexity. While most of the data is empirical, it gives a good idea about how I create the music and my choices of music for the game. 100% is what an average brain can handle. While everyone is different this is an average. If the music is lower and has a ration inferior to 100%, then the brain has no issue digesting […]
That is not an easy task. Since my first tests 10 months ago with the beta, a lot of things have changed in EU5 and here is the result of my first tests.! It Sucks! There are some major regressions that needs to be fixed. The situation is that a lot of essential things are not working at the moment: The water is broken, it is just a flat black material A lot of LOD trees are broken, they are […]
I live in Thailand and my inspiration is coming from around me. Many details I see inspires me and I add them into the game to match the reality. Here are some examples with the original picture I have taken, these are not stock images, they are images from around Pattaya Thailand. You can also note that I have improved the rendering in the game to get something more crisp than before. #tron #gamefi #FRANC #WOK #justinsun
This is a short video showing the terrain blending feature used with WOK and Unreal Engine. Terrain blending allows me do have a very good realistic blending between rocks, houses and basically everything static in collision with the terrain to blend seamlessly together.
#unity3d #unity #gamedev #ue4 I stopped the development of this game because I was busy on several project in the crypto currency world. 6 Month after I want to resume the development. Here how my game is looking after the upgrade to Unity 2017.3 To be honest I didn’t see it coming. I used to work in C++ on PC/Atari or console, and I never relied on something that would become obsolete in […]
Introduction I have spent the last 4 days trying my best to use MegaSplat in my project and I have given up when I realized the huge trade off this technology is asking. What is making me upset is that the author is carefully hiding these problems trying to sell his product has a miracle terrain shader that can handle 256 textures faster than Unity. Plus he is adding like a carpet seller a lot of bonuses, like puddles, tessellation, […]