The musical complexity factor theory is a personal way to scale every type of music and determine its complexity. While most of the data is empirical, it gives a good idea about how I create the music and my choices of music for the game. 100% is what an average brain can handle. While everyone is different this is an average. If the music is lower and has a ration inferior to 100%, then the brain has no issue digesting […]
Travel to Dubai was fantastic. I had the chance to meet with all the team at SL2 Capital which are about 20 people. Dubai is all about luxury, and hospitality. I had a room at the SL2 villa which is huge and walk away to some great restaurants. I would use Careem which is the Emirates version of Grab to take a taxi in the morning and same to go back in the night. I would also buy food and […]
The meeting with Hatu (Hassan Sheikh) did well (I think). He is smart and we spent more than one hour instead of the regular 30min call, which is a good sign. He asked a lot of very tricky questions, going deeper than anyone else about the token economy and the social networking system. His reflections were “interesting, or “that’s original”. He reminds me Pascal de France, my friend who took his life before reaching his 30’s. He was the grand […]
Almost no post since the clash with Polkastarter mid December 2021. December has been a nightmare. The Christmas season without money is not enjoyable. Nothing is moving from the investors side, rich people are with their family and there is no time for taking important decisions. Iftikhar Qasim (aka Ifti) is supporting me, giving me positive updates, but nothing get signed. It is taking a lot more time than I had expected… I have no money apart from $500 monthly […]
That is not an easy task. Since my first tests 10 months ago with the beta, a lot of things have changed in EU5 and here is the result of my first tests.! It Sucks! There are some major regressions that needs to be fixed. The situation is that a lot of essential things are not working at the moment: The water is broken, it is just a flat black material A lot of LOD trees are broken, they are […]
Today is a pretty bad day. It is the end of the relation with Polkastarter.
What did happened exactly?
Here is the suite of events that leaded to the clash.
I got the first meeting with Jao Leite, Adrian and Demian the 16th October 2021. Things did pretty well and we continued their due process with another meeting the 17th October with Miguel who is I think one of the founders of Polkastarter. They are interested in incubating the project, that means not only launching it through their launchpad, but also provide the necessary help to create the website, the pitch deck, and raise the money to put the project […]
WOK techniques: Ground. In this image you see the sand which is a terrain shader & tessellation, with a transparent road spline over it using displacement map and virtual texturing, the dead leaf is a procedural sprite, the slabs are 3d objects added manually.